Project cars images3/2/2024 For a start-while this has little relevance to VR-the game now has proper triple screen support, a Big Deal for the hardcore sim racer. Look deeper, and you’ll find many other indications that developer Slightly Mad Studios have listened to user feedback. The sequel makes very similar claims, but this time, thanks mainly to a completely overhauled tyre model, it actually works pretty well. Project CARS arrived on the scene with bold claims: detailed vehicle physics, a cutting-edge tyre model, and handling tuned with the help of ex-’Stig’ Ben Collins and Nic Hamilton, and several other pro drivers track surfaces would evolve as you race, with the grip changing due to weather, time of day, the amount of rubber being laid down, and so on dynamic weather and a 24-hour lighting system tied everything together. The improvement in this area is so dramatic, it’s almost unbelievable. Underlying Brillianceīut there is much more to Project CARS 2 than meets the eye. Many vehicles (and the same liveries) and tracks carry over, and the overall presentation feels like ‘more of the same’. And many of the audio cues seem all too familiar, including the ‘Captain Obvious’ engineer calls. Graphics have improved, but not to a huge extent. Weather and lighting effects are impressive, but the same could be said of the original. (The ‘fake Twitter feed’ from your ‘fans’ has been removed however.) Image courtesy Slightly Mad StudiosĪnd to the casual observer, the simulation itself might not appear to be much different either. The menus still contain oddly low-resolution images of each car, Career Mode has a similar ‘multiple paths/start points’ structure as before, complete with fake emails from your team. You’re presented with similar splash screens, the same music theme (nestled among new tunes), and a UI with a sensible makeover, but still the same underlying interface. GameplayĪt first glance, Project CARS 2 might induce a concerning feeling that not much has changed. ![]() The VR-specific parts of this review are covered in the ‘Immersion’ and ‘Comfort’ sections. (There is no PSVR support on PS4.) The game was mainly tested using both VR and triple screens, using a dedicated sim rig, but gamepad control was also briefly tested. Note: This review covers the PC version of Project CARS 2, from the perspective of a sim racing enthusiast. Addressing many of its predecessor’s shortcomings, the sequel is a welcome addition to the sim racing scene-but rather like the original, it needs more time to bake.Īvailable On: Steam (Oculus Rift, HTC Vive) And for those lucky few who are able to take one on, either hoping to perform a restoration to cherry condition or start up a major tuning and modding build, keep scrolling for 25 great cars that are made to be modified and represent the perfect introduction into the project car lifestyle.Thanks to its comprehensive VR support on PC, Project CARS 2 is another great showcase for VR sim racing, offering better performance than Project CARS (2015) in a much more compelling package. Those dreams usually get put on the back-burner, though, because not everyone has a garage, a lift, a backyard, or the time and knowledge to keep an older car running reliably, much less well.īut the dream of having a project car lives on, regardless. ![]() Those model years that were awesome during formative times often become the focus of automotive dreams. Many of the cars being produced by today's automotive manufacturing giants are a combination of disappointing, strange-looking, and underpowered, and just about every gearhead has grown up surrounded by the cars they love from an early age. Updated January 2022: Whether you're looking for a performance-oriented build or something that will impress everyone else on the road, we have updated this list with some more excellent project cars that both respond well to tuning and boast amazing aftermarket support when it comes to cheap parts.
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